Passage of the Borderlands: The Pre-Sequel. Chamber of Secrets
To date, great popularity has been achievedcomputer games, which are, rather, an interactive narrative than any specific gameplay. The passage of Borderlands: The Pre-Sequel - a new game that tells what happened between the first and second parts of the sensational shooter with elements of the role-playing game, is also a mixture of action, quest and a large, bright and beautiful video. In this game, your main task will be to make the right choice for the character you are playing, because that will determine how the story will develop further. Events take place on the moon of the planet Pandora, called Elips, and this game will tell the story of Handsome Jack before he came to power. The passage of Borderlands: The Pre-Sequel will be quite lengthy, as the game contains more than ten chapters. Moreover, its replayability is extremely high, since you can choose one of several characters - and for each of them there are different ways of plot development.
"Welcome to Helios"
Passage of Borderlands: The Pre-Sequel begins with an introductory video, where the bandits attack the rocket while it takes off. The player is shown how the rocket arrives at the space base - and then a group of four heroes enters into action, which without any problems neutralize the villains. It is at this point that you will first enter the game and make your first choice - which of the four heroes would you like to play in the future? For your choice are offered by Wilhelm, Athena, Nisha and Claptrap. Wilhelm is the android "Enforcer", which can produce air drones. Also you will be able to further improve its physical performance. In addition, after a while he will be able to learn how to become a robot, which will give him certain advantages. Athena is an Assassin woman working for the Atlas Corporation. In its arrangement there is a special energy shield absorbing damage. During the game, you can improve this shield, which later begins to receive incredible abilities - it can be used as a throwing weapon, and can also absorb spontaneous damage or reflect it towards enemies. Niche is a sheriff girl, and Claptrap is a robot-drone, which I remembered from the previous parts of the game. Once you choose your character, the passage of the Borderlands: The Pre-Sequel will begin to develop at full speed, and you can immerse yourself in an incredible story prepared for you by the developers. To begin with, you will need to undergo a little training, which will acquaint you with the basic principles of the game. When the training is done, you will reach the large hall, in the center of which you will notice Jack. He is the captain of the station (at the moment the game), and from all sides he was surrounded by bandits. You need to deal with them, and after that, cure Jack with a first aid kit.
"Invasion of the Forgotten Legion"
With this mission begins a full passagegames Borderlands: The Pre-Sequel. You get full control over your character and now you will follow all the actions in the game with a first-person view - naturally, except for cut scenes. So, first you need to activate the security system, which will lead to the appearance of two drones, from which you will need to get rid of. Now you need to get to the rescue capsule, but the way to you is blocked by the commander of the Forgotten Legion in a huge robo suit. Such a battle your character is not yet in the teeth, so you have to run away. Following the alternative route, you will encounter the first boss named Firekalk - this is the robot inside which the pilot is inside. The robot is armed with a flamethrower, so you need to be more careful - try to go behind it and shoot at the cylinders fixed there. As soon as the robot ceases to function, the pilot will get out and continue the resistance, but now it will be much easier to cope with. After that, you will need to go upstairs in the elevator, but it does not work - go look for what's wrong. You will find a huge shell from the gun blocking the elevator - you will need to get inside it to get it out of the way - it will allow you to climb. At the top you will find two automata (similar to gaming machines), which you will now meet constantly - in them you can sell and buy weapons, ammunition and other important items. After that, sit in the cargo capsule and go to Elips, where the majority of the Borderlands: The Pre-Sequel game will take place. Once on the surface of the moon, you will find that with a breath there definitely is a problem. However, nearby is the local girl Janey Springs, who has an oxygen mask. Together with her run to her house, hide there, and then go in search of a second mask, which you can use later in the game.
"The devil on the cake"
After receiving the oxygen mask, you can alreadycalmly return to the house to the girl to talk in a normal environment. From it you will learn that you can not only advance on the plot, but also take side tasks. Which will allow you to more deeply plunge into the world of the game, as well as become an excellent opportunity to quickly raise the level and get new types of weapons, special artifacts and more ammunition. Also worth noting that there are various additions for the game Borderlands: The Pre-Sequel. "Secret Chamber", the passage of which is the most interesting - this is the most impressive of the additions, and it, like others, allows you to get even more side quests. But it's time to return to the storyline - your goal at the moment is to kill Dedlift. To do this, go to the cave, located in the Regolith Ridge, and clean it from enemies. After that you will need to activate the platform for jumping to get to the very Dedlift. This boss lives in a fairly large room, in which there are many platforms, located at different height levels. Dedlift will actively move between them, attacking you - you also can not stand still. Your goal is to knock down his energy shield. As soon as this happens, Deldlift will go to the top platform to recharge it. At this point, he is most vulnerable, so take the chance and kill him, otherwise you'll have to start over. Killing Dedlift, you can get an access card - you can use it in a military village, which will initially need to be cleared of enemies. With the help of the card, you can activate the transport call panel, and then, in fact, choose your vehicle. On it, go back to Janey, and she will give you the Orbatron, which you will need further in Borderlands: The Pre-Sequel. "The Secret Chamber", the passage of which has almost nothing to do with the passage of the storyline, still gives a reference to Orbatron, so you should pay attention to it.
"Systems are suppressed"
So, the next chapter begins and continues ingame Borderlands: The Pre-Sequel passage, saturated with interesting events. Now you need to go to the big city of Concordia, so get in your vehicle and pull yourself out. Once at the gate, take the written out fine from the robot-policeman, then go inside, giving Orbatron to the robot. You need to meet with the local mayor, who also acts as sheriff, but he does not want to communicate with you. So go to the bar and get ready for a long conversation with a lot of people who will give you a lot of useful information. Now you need to go through the underground tunnel to the secret store, where you have to buy several transmitters. They will need to be on the plot, so if you do not have money on them, you'll have to make money. When the transmitters are in your hands, climb to the roof and look for the radio tower. Install the first transmitter there, then move to another radio tower. It is surrounded by live wires, so you will need to move to another roof, where these wires go from, and turn off the power source. After installing the transmitter, go to the next radio tower - here you just need to destroy a couple of drones that guard it, and complete the task. Return to the bar and follow the secret room, which is the secret of Moxi's workshop. For the completed task you get not only money and experience, but also a modifier of your class. Be sure that after this in Borderlands: The Pre-Sequel passage will become even more interesting.
"New direction"
You will open a new Triton Plain location,where you need to go. Your goal lies beyond the plain - you have to destroy a large satellite dish. But at the moment you will prevent advance one robot from Borderlands: The Pre-Sequel - Z8N-TP. Passage will require you to solve another problem, because it's a border guard who refuses to let you pass to a new location. Go and kill 20 thugs who rage in the region, after which you will be issued a pass. Move to a new location and get ready for a long fight. When it is over, you can get into the base on which the antenna is located. Here you have to fight with a boss named Red Bell - he has on his head a big red helmet. After a little skirmish, you can take the boss to the head. But it turns out that these are two people, one of whom is a dwarf in a red cloak. Now you need to kill each of them, and then get to the roof and destroy the antenna relay. Return to Concordia and together with Jack look for a way to the mayor's office. Inform the robot policeman that his wife in the mayor's office - he will rush to her, opening all the doors. Go into the office and shoot all the enemies, after which Jack will conduct an interrogation. The mayor dies in a further shootout, and you need to return to Janey for an award. Now you can move on in the world of Borderlands: The Pre-Sequel - the passage of the mission is complete.
"The Art of Reasonable Persuasion"
Do not forget that you can also take sidetasks in the game Borderlands: The Pre-Sequel - "Abordazhnaya team", the passage of which will take a little time, but will bring you much benefit - this is an excellent example. But here is described exactly the passage of the storyline, so do not get distracted from it. Sit on the new motorcycle and go to another location, where you will meet with Piklom and discuss the plan of penetration to the base of the scientist. You will have to travel a lot and find two enemy bases - each of them to clean and use the valve. This will release the cooled gas from the pipes outwards, which will turn the lake of lava into ice. Go to the new location on the ice, where you have to run a little more, shoot and solve the puzzles until you meet boss Botsman. He flies in the air, and his power field picks up his main weapon - several turrets on the walls. You need to first destroy the turrets, then the small opponents, and then the boss himself. After that, go to the server room and determine the location of the artificial intelligence of the Skipper. It is clear that this is a shooter, and here you can not particularly read the text, but then you will lose a lot in the game Borderlands: The Pre-Sequel. Passage in Russian, if you do not know English, will be the best option for you.
"Let's build an army of robots"
Here you should pay attention to the secondarytask Borderlands: The Pre-Sequel "Catch the Wave", the passage of which will be very useful for you. In any case, you need to go to the Titan plant together with AI Felicity, which you will be installed along the way to gain access to new premises. First you will need to clean up the industrial sector - only after that the scientist Gladstone will let you into his laboratory. There will also be two robots with people inside - it's better to try to kill pilots than to destroy the robots themselves. After that, you can collect the necessary components and create robots. Naturally, you will be interfered with, but at one point you will be able to install Felicity in a large robot, and she will protect you. Then, along with Felicity, go to the diagnostic room where you will need to transfer the AI to the computer, but it will begin to resist - and suddenly a fight with the next boss will begin. Defeat Felicity is not easy, because it has a powerful force field and it is possible to call droids for help. Therefore, gradually shoot her arms and limbs - when she is without legs, she will rise into the air, you just have to finish her. After that, return to the city bar for the award. As you already knew, you have already passed half of the game Borderlands: The Pre-Sequel. The passage (laboratory 19 was inside the plant, so the side mission had to be completed before the completion of the story quest), however, only gaining intensity.
"Sweet home"
If you are interested in features that you canfind out if you will study the passage of Borderlands: The Pre-Sequel - "destroy a group of opponents" or "destroy a structure", these are the tasks that you will receive most often. However, not in this mission, as here you have to return to Hyperion. Naturally, here you will also have to fight with enemies, but your goal is to find Professor Gladstone, who is in a large room, somehow overgrown with various vegetation. There are also monsters here, so you need to be careful. This is one of the few missions that have no influence in Borderlands: The Pre-Sequel DLC. Passing it will be pretty fast, but full of action.
"Science and violence"
To continue the passage, you will need toProfessor Gladstone to find three of his scientific colleagues who are somewhere on Hyperion, and they are threatened with mortal danger. The first scientist locked himself in the room and did not want to go out until you brought him his family photograph. To do this, you will have to fight, but in the end everything ends well. The second scientist also asks you for a favor - you need to empty the aquarium in the next room. When the water is less, jump into the aquarium and pick up a teddy bear, which the scientist wanted. Suddenly you will be attacked by monsters right from under the ground, so you have to defend yourself. Well, the last scientist lost an important access card, which the monster ate. While shooting various creatures, move to the indicated place, where you jump out a huge creature, which will not be so easy to cope with. When you win, pick up the card and refer it to the third scientist - he gives you a device that can detect invisible objects. Go back to the office to Jack to finish the task - after that you can stop the passage of Borderlands: The Pre-Sequel a bit and a lot of other side quests become available to you on board Hyperion, so you can deal with them for now. They will bring you the necessary experience, weapons, ammunition and many other useful things that will help you in the future. Naturally, in Borderlands: The Pre-Sequel, the passing of side quests does not end there, but after this mission they are incredibly open.
"The Veins of Helios"
You are given a new location, calledVienna Helios - it is under the main location of the station Hyperion, and you will need to go down there. Be careful, because there you will meet a large number of infected people who will be aggressive towards you. Your goal is to get to the lunar launch station. To do this, you have to fight with opponents, and in parallel solve an impressive puzzle with platforms for which you will need to get to the launch station. Once you are at the lunar station, you can activate the teleport point, from which Jack will immediately exit - this will complete the mission.
"Eye for an eye"
Now you need to get to the Eye of Helios -the central core of the station. To do this, you need to disable the protective field and deal with the laser that blocks your path. As soon as you do, Jack will join you, but the way, as at the very beginning of the game, will be blocked by the commander of the Legion Colonel. First, fight directly with the robot itself, which will try to kill you with rockets and lasers, from which you just need to hide and dodge. Attack the robot until it stops functioning - then Cologne will get out. She has enough tactics against you, but the most dangerous is a circular wave, she is capable of killing you from the very first hit, so keep a close eye on the girl's behavior and jump over her waves. Shoot her better in the head - when you ruin enough health, Jack will finish her off. It remains to get to the Eye of Hyperion and turn it off, and then go back to the base and start rebooting the systems.
"Beginning of the End"
Here is the last mission, it is very long, but notbecause of the saturation of the plot twists. The fact is that first you will need to return to the moon and fight with a huge helicopter, which without difficulty dodges from slow shells. After that, you penetrate the aliens base, where three bosses wait for you at a time - Jack will help you, but it's best to rely only on yourself. After the victory over the last boss appears the Borderlands logo, Jack touches him, gets all the knowledge about the universe, sees himself on the throne and ... his death. From now on, he becomes a villain, and you can return to the base, take the last assignment and gain access to a free regime.